However, maybe a zombie theme is not the best way to go, not after so many survival games have been released in the last couple of years. When you have to share the market with franchises like Battlefield, Call of Duty and Team Fortress, it’s obvious that you must bring something unique to the table in order to attract some attention. CharacterLink is the character identifier.Designing a multiplayer shooter nowadays is no easy task, mainly because the competition is fierce to say the least.The prefix 'Postal' would have a soundscript 'HumanPlayer/ZombiePlayer_Postal_Male/Female.', Male/Female is decided by the character's 'gender' keyvalue. Prefix is the actual soundscript prefix.Name can be anything, this is the string which appears in the character preview soundset combo box.name and description are just some friendly values which are displayed when you browse / display playermodels in the character preview.ĭon't use localization for name & description, since then you'll have to override for example brainbread2_english.txt, this file gets updated from time to time, workshop addons have priority meaning if you add localization you'll break newer localization for other features in the game.Skins use the default HL2 limit which should be around 1024.Currently accessories have been limited to max 32 different helm, chest and leg pieces.sequence sets which animation should be looped while the playermodel is rendered in the character preview.You can rotate the model and zoom in/out with the mouse by default. origin_ and angles_ sets at which angle and origin the playermodel will render in the character preview, play with these parameters until you're happy.If you don't want to render any body for your character model you can set body and body_zmb to some NULL model / invisible model.modelname, modelname_zmb, hands, hands_zmb, body, body_zmb are required!.One soundset supports a male and female version, so for instance if you wish to use the same soundset for two characters and they are not the same gender, simply make sure that the gender keyvalue is different. Gender is important to ensure the right soundset,.You don't need to specify CustomizationInfo, GibInfoHuman or GibInfoZombie.IMPORTANT: Ensure that your strings are unique!!! bb_chris_v1 and bb_chris_v2 are the identifiers for the two playermodels, this string is used to lookup the actual data in-game. "legs_left" "models/gibs/player/bb/chris_leg_left_z.mdl" "legs_right" "models/gibs/player/bb/chris_leg_right_z.mdl" "arms_left" "models/gibs/player/bb/chris_arm_left_z.mdl" "arms_right" "models/gibs/player/bb/chris_arm_right_z.mdl" "head" "models/gibs/player/bb/chris_head_z.mdl" "legs_left" "models/gibs/player/bb/chris_leg_left.mdl" "legs_right" "models/gibs/player/bb/chris_leg_right.mdl" "arms_left" "models/gibs/player/bb/chris_arm_left.mdl" "arms_right" "models/gibs/player/bb/chris_arm_right.mdl" "head" "models/gibs/player/bb/chris_head.mdl" "body_zmb" "models/characters/player/body/chris_johnson_zombie.mdl" "body" "models/characters/player/body/chris_johnson.mdl" "modelname_zmb" "models/characters/player/chris_johnson_zombie.mdl" "modelname" "models/characters/player/chris_johnson.mdl" "hands_zmb" "models/weapons/arms/c_bb_chris_zombie.mdl" "hands" "models/weapons/arms/c_bb_chris_human.mdl"
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